Post by Locke on Jul 24, 2015 4:50:34 GMT
Black Belly Skate Park Formations
Hello C- Squad! I am Locke, and before we get started, I would like to remind you of some things. First of all, play in ranked battles whenever you can. Turf Wars is nice, but it will not be the standard competitive mode. Also, I do not create plans around it. I also ask you to play more Splat Zones. This is the mode that teaches you the most about Splatoon in a way that hones the basic fundamentals of PvP. So if you have to choose between Tower Control and Splat Zones, choose Splat Zones. Also, it is highly recommended that you use motion controls, as they are the most precise controller option and the closest Nintendo is going to let us get to a mouse and keyboard. Practice your role in these formations when this map comes about for Splat Zones. And most importantly… OFFER YOUR OPINIONS! As I said in my introduction into the group: “Well, I want to establish a strong infrastructure for this team that revolves around formations.” And all you need to do for this is make a post or two. Start an argument. Do it. I want you to release all your stress by complaining about these formations. Review everything. Raise concerns. Compliment me. Insult me. I don’t care, just post. And remember: formations mean taking every weapon a team has in its arsenal and guiding it to the place where it will be most effective in conjunction with other weapons. So if I clearly am not using a weapon properly, call me on it. Your captain will call out these formations by referring to the formation number and letter. For instance: “Execute Formation 1-A!” or “Execute Formation 3-C-Alternate!” Also, make sure to tell me info about yourself in this thread. Good luck guys.
Recovery Formations:
A: Dynamo Roller, Aerospray MG, E-Liter 3K, Dual Squelcher. Placeholder. State your ideas below.
Hello C- Squad! I am Locke, and before we get started, I would like to remind you of some things. First of all, play in ranked battles whenever you can. Turf Wars is nice, but it will not be the standard competitive mode. Also, I do not create plans around it. I also ask you to play more Splat Zones. This is the mode that teaches you the most about Splatoon in a way that hones the basic fundamentals of PvP. So if you have to choose between Tower Control and Splat Zones, choose Splat Zones. Also, it is highly recommended that you use motion controls, as they are the most precise controller option and the closest Nintendo is going to let us get to a mouse and keyboard. Practice your role in these formations when this map comes about for Splat Zones. And most importantly… OFFER YOUR OPINIONS! As I said in my introduction into the group: “Well, I want to establish a strong infrastructure for this team that revolves around formations.” And all you need to do for this is make a post or two. Start an argument. Do it. I want you to release all your stress by complaining about these formations. Review everything. Raise concerns. Compliment me. Insult me. I don’t care, just post. And remember: formations mean taking every weapon a team has in its arsenal and guiding it to the place where it will be most effective in conjunction with other weapons. So if I clearly am not using a weapon properly, call me on it. Your captain will call out these formations by referring to the formation number and letter. For instance: “Execute Formation 1-A!” or “Execute Formation 3-C-Alternate!” Also, make sure to tell me info about yourself in this thread. Good luck guys.
Recovery Formations:
A: Dynamo Roller, Aerospray MG, E-Liter 3K, Dual Squelcher. Placeholder. State your ideas below.
Offensive Formation 1:
A: Dynamo Roller/ Aerospray MG/ Dual Squelcher/ E-Liter 3k. Aerospray will partner with 3k, Dynamo will partner with Dual Squelcher. Aero and 3k take the left entrance near enemy zone. Aero will stay in front the entire time. Aero will then proceed to take the general area of the opponent’s right side back passageways. E-Liter will camp in the one area picking off anyone in the zone. Aero will serve as a protector and a disruptor, discouraging anyone who comes near the 3k and making sure ink coverage is in our favor. He is asked to play conservative and not put his life at risk (that means use the freaking seeker for all the dummies out there.) Meanwhile, the Dual Squelcher will be the one to lead out with the Dynamo in tow. The Dual will be asked to ink a trail on the wall for the Dynamo for it to take the tower in the middle of the stage. Then he will secure coverage of the area around the zone by inking up the turf. He will then defend the zone against whatever threats come his way.
A-Notes: It may seem like squidicide for the Dual to protect that zone by himself, but if our opponents have any brains whatsoever they will first try to take over their own zone, which with the combined efforts of the 3k, Dynamo, and Aero will be already taken from them. The Dynamo is a crucial part of the entire setup, and I am worried about stray 3k’s that can pick him off from the top, so I will put an alternate for the dual.
A-Alternate: Dual has ink coverage and no one in sight? Take the back ways and try to assassinate any chargers/3ks that are giving the Dynamo trouble! Once that is finished, go back to our Splat Zone until we go to Formation B.
B: Once we have established control of the bases, I (or whoever else has memorized this stuff) will call out this formation. Dynamo drops down into little comfy fenced around area. 3k takes hold of the tower, Dual will go to the area in front of the Dynamo, and Aero will spray the wall with ink (obviously once the wall is covered with ink the Aero will climb up it. The 3k will be in charge of looking for opponents who are taking back passageways and alerting the team. Usually it will be the Aero who will handle the threat
A: Dynamo Roller/ Aerospray MG/ Dual Squelcher/ E-Liter 3k. Aerospray will partner with 3k, Dynamo will partner with Dual Squelcher. Aero and 3k take the left entrance near enemy zone. Aero will stay in front the entire time. Aero will then proceed to take the general area of the opponent’s right side back passageways. E-Liter will camp in the one area picking off anyone in the zone. Aero will serve as a protector and a disruptor, discouraging anyone who comes near the 3k and making sure ink coverage is in our favor. He is asked to play conservative and not put his life at risk (that means use the freaking seeker for all the dummies out there.) Meanwhile, the Dual Squelcher will be the one to lead out with the Dynamo in tow. The Dual will be asked to ink a trail on the wall for the Dynamo for it to take the tower in the middle of the stage. Then he will secure coverage of the area around the zone by inking up the turf. He will then defend the zone against whatever threats come his way.
A-Notes: It may seem like squidicide for the Dual to protect that zone by himself, but if our opponents have any brains whatsoever they will first try to take over their own zone, which with the combined efforts of the 3k, Dynamo, and Aero will be already taken from them. The Dynamo is a crucial part of the entire setup, and I am worried about stray 3k’s that can pick him off from the top, so I will put an alternate for the dual.
A-Alternate: Dual has ink coverage and no one in sight? Take the back ways and try to assassinate any chargers/3ks that are giving the Dynamo trouble! Once that is finished, go back to our Splat Zone until we go to Formation B.
B: Once we have established control of the bases, I (or whoever else has memorized this stuff) will call out this formation. Dynamo drops down into little comfy fenced around area. 3k takes hold of the tower, Dual will go to the area in front of the Dynamo, and Aero will spray the wall with ink (obviously once the wall is covered with ink the Aero will climb up it. The 3k will be in charge of looking for opponents who are taking back passageways and alerting the team. Usually it will be the Aero who will handle the threat